Obviously, the lighting is not great as this is not my greatest skill but I can't wait to see hot it looks in the engine with the whole materials and textures applied, but I have to create them in the first place. Now I will go back and forth to find the appropriate scale for the environment in accordance to player measurements.
Now, here I am in Unity trying to achieve the perfect scale. After half an hour, I think I found the sweet spot. Here are some early previews:
I am so glad it imported with the materials assigned properly. Now I selected the whole circus and ticked the static box so all the lighting and shadows as well as calculations are a lot easier to process for the game engine. I also added a mesh collider on all of the assets so the player character can jump around and not get through them.
I need to build a terrain around so the players won't fall when spawning inside the circus. I started with just a simple plane to test the player camera and how it behaves. After, I watched a tutorial about the terrain tools in Unity since that gave a nice mesh and I could use a tiling texture without having to build it manually as with the circus, specifically a sand one. I downloaded some Mediterranean trees from the Unity Asset Store to break up the elongated lines along the circus stage area.
After working for some time in the engine, I wanted to ensure that engine is rendering colours and lighting properly for Physically Based Rendering (PBR) materials so I watched a tutorial from Unity showing how to change the settings of the project accordingly to get best results. I also took into account the Unity Material chart values for accurate representation of specularity for different types of materials since every engine handles them differently.
References
Allegorithmic,
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Ferreira, R., 2016. Sand Desert Heightmap -
Tutorial [Unity 5] (EN sub). [Online]
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Immortal Factory, 2016. Assetstore.unity3d.com. [Online]
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Textures.com, 2017. Textures.com - SoilBeach0087. [Online]
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Unity Technologies, 2017. Unity - Manual: Creating
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Unity Technologies, 2017. Unity - Manual: Material
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[Accessed 18 April 2017].
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Unity Technologies, 2017. Unity - Manual: Terrain
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[Accessed 18 April 2017].
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