Here I have the result after 7 or 8 days of hard work re unwrapping totally in some places, but I think its really worth the effort. I have organised a scene with the pieces that will help me assemble the whole circus, with the material editor tidied up so that it will be easier on the long run. Here I have some screenshots straight from max showing wire-frame and poly counts as well:
Starting Gates
Tower
Stage
Temple
Triumph Arch
Imperial Box
Spina End Piece
Pavilion
All pieces
Now all that is left is to assemble the circus and I think I will do it in 3Ds Max because I am more confident in the snapping tool and I am more used to the shortcuts since I spent so much time inside it so far. In addition, I will have to put some bend modifiers on the pieces near the arch to make them curve around and also some of the pieces need to be mirrored and then I need to work on the UV faces in order to export the models to Unity properly.
I have also consulted my client and I keep him constantly up to date with the process so I can fix any issues or misunderstandings as early as possible. He was very satisfied with the overall look and quality of the assets.
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