Now I am preparing all the files to be delivered. Ensuring everything is present and named properly, no clutter in the max scene and so on. I have checked with my client what naming convention he wants me to use and we decided to use full length words, such as: "_Normal" or "_Metallic" because it is easier for him to assign them in the corresponding slots in 3Ds Max or Unity. I think it is also straightforward enough to keep everything tidy as well.
I am updating my portfolio page as well with all the work and make sure that all the contact details are accessible, all the artwork is a one-click process and getting prepared for the employment phase.I want to highlight the deliverables again so that there is a clear understanding of what is going to be graded.
Deliverables
A 3Ds Max file (2015 version) containing the circus assembled as a whole 3D model, presented with the corresponding textures, organised in a sub-object material, named accordingly.
All the textures used for the final artifact created to the predefined art style and naming convention, decided by the client, as a .TGA file. Since it needed to be PBR, I chose the metallic/roughness workflow because for me it is easier to work with the values. Mandatory files include albedo maps, normal maps, metallic maps, roughness maps (these needs to be glossiness maps inside the alpha channel of the albedo or metallic map to be imported into Unity. I chose the latter one to keep the specularity all in one texture). Ambient occlusion, height or other maps can be present, but not a requirement.
Unity Renders for marketing purposes (I also included a playable build with the circus as a bonus) submitted as .pngs
Blog URL: http://circusmaximusproject.blogspot.co.uk/
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